Serenity sure I will play (I just started a game) them but as I said I want to win my first MP game

and I have set my mind on playing with this nation I know nothing about so far.. so since I have no time (at least I hope the game starts this week) for 3-4 SP games to see wether sloth 3 is REALLY a problem etc. (I'll admit that even in my SP game I'd like a decent start cus why learn the basics of a nation in 3-4 games when with a lil asking you can learn a lot in 1-2 (I'm posting and reading here while waiting on the turns.. not like I have something better to do.. I like to see it as MAXIMIZING my learning curve in minimum time

)
I mean if I need to play 3-4 games with ALL RACES just to learn the basics of them then i'd take way more time than I have.. I've got a pretty busy just, and it's taking way more hours than most people spend on their job (here in the netherlands at least) so I just have to take short cuts

and I'm not ashamed of it either. And strat talk in general will improve my game with all nations and I like it.
Jazepi.. that would indeed give me 200 point to spend which could nicely go to growth 3 for a better base late game and .. soemthing else. But the gem/magic item/heroes are always such nice surprises... makes the list worth reading
I still would like more opinions on drain/magic most games I just take drain 2 for just -1 RP and build more mages (which I can afford easily with the + scales I take for those)
what are your thoughts? any other things that you guys think I should take into consideration with magic vs drain in general and for MA Ermor specifically?
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fantasy and
sci-fi? Try the total conversion
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Dragons wanted? Try the
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In for a whole new sort of game? Then try my scenario map
Gang Wars.