Thread: Death and Magic
View Single Post
  #11  
Old September 18th, 2007, 05:54 PM
Psientist's Avatar

Psientist Psientist is offline
Sergeant
 
Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
Psientist is on a distinguished road
Default Re: Death and Magic

This penalty seems a little unbalanced, if it deletes 2 of each and every magic path upon death. For example, a dormant Dagon could start with one of the following magic level combos:
1. W10
2. F2A2W2E2S2D2N2

Upon death and recall, the returned pretender would have:
1. W8
2. nothing

The "new path" cost will make this even more painful for most pretenders who have more expensive requirements to "rainbow" or just diversify.

IMO, I think there should be a maximum number of levels that get removed upon death/recall... because having figured this out, it DEFINITELY will change how I play and set up my future pretenders. I doubt that was the intent of the devs.
Reply With Quote