Re: Death and Magic
This penalty seems a little unbalanced, if it deletes 2 of each and every magic path upon death. For example, a dormant Dagon could start with one of the following magic level combos:
1. W10
2. F2A2W2E2S2D2N2
Upon death and recall, the returned pretender would have:
1. W8
2. nothing
The "new path" cost will make this even more painful for most pretenders who have more expensive requirements to "rainbow" or just diversify.
IMO, I think there should be a maximum number of levels that get removed upon death/recall... because having figured this out, it DEFINITELY will change how I play and set up my future pretenders. I doubt that was the intent of the devs.
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