Re: Death and Magic
			 
             
			
		
		
		
		This penalty seems a little unbalanced, if it deletes 2 of each and every magic path upon death.  For example, a dormant Dagon could start with one of the following magic level combos: 
1. W10 
2. F2A2W2E2S2D2N2 
 
Upon death and recall, the returned pretender would have: 
1. W8 
2. nothing 
 
The "new path" cost will make this even more painful for most pretenders who have more expensive requirements to "rainbow" or just diversify. 
 
IMO, I think there should be a maximum number of levels that get removed upon death/recall... because having figured this out, it DEFINITELY will change how I play and set up my future pretenders.  I doubt that was the intent of the devs. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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