Re: Allegiances (Team Game, Experimental - Recruit
I vote for a 48 hour timer as well. I've staled twice during the game not being able to keep up with the staggering 'turn due times' and basically just throw out crappy moves when I'm pressured for time on some other days.
Thank god I'm one of the smaller nations, whew, though Folket sure isn't. *snicker*
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