Re: Clairfying multiplayer
Tactical combat is only viable in a real hotseat game, where everyone is at the same computer. Its very bad for gameplay if you try to turn it into a different machine style game, since only one player or the other can control combat between players. Even player vs. AI combat is dodgy, since only one player will be able to watch the savegame process AI turns. The other player(s) won't be able to take control of any combats that occur with his empire. For any sort of distant multiplayer, strategic combat (and sequential movement mode) is the way to go.
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