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Old September 22nd, 2007, 07:47 PM
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Artaud Artaud is offline
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Default Re: OT: The Future of Computer Strategy Games

Quote:
Phoenix-D said:
The fun part about voice recognition is you can program it to ignore things like stutter.
But there's no way to eliminate the internal stress that a person with a speech impediment experiences. That's the problem--not the software.

I avoid speaking over the phone or into a microphone whenever possible.

I don't know why people would even want voice capabilities in games. Many older gamers snatch an hour here and there to play--and sometimes the only hours available are when the wife and kids are asleep.

And many people have jobs that require them to wear a headset or talk a lot on the phone. Why such people would want to talk all day at work and then come home and talk talk talk during a game is beyond me.

But hey, some people like to talk. Good for them.

The computer game market has for the most part moved beyond me, so voice technology is just another nail in the coffin.

Everything these days seems to be fast-reflex FPS type games for people less than half my age. Those games that look more like interactive movies than games.

I like deep strategy games like SEIV, and I am not in love with 3D graphics because they take more away from the game experience than they bring. I've played many 3D games and have never encountered one where I thought the game experience would be worse if it was 2D rather than 3D.

I know I'm in the minority. So I just don't spend much money on computer games any more.
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