Re: OT: Building a new computer...
You can't do that without eliminating the ability to move in sectors of a system; MOO3 had a really primitive movement system, without any ability to move more than through part of a warp lane in a turn. Systems are just a generalized location, without any internal locations. This can't work for SE-style location systems, because ships can move, fight, move, fight, etc., all in one turn. You can't postpone things pending a later combat resolution, since literally hundreds or thousands of objects' movements can be affected by a single combat.
|