Re: Juzza\'s Works
Sounds good. I suggest cheap, strong creatures for the brutes.
Maybe even something like size 3, 20 hp, 20 Str and a greatclub. Give that an attack skill of 7 and you should be able to get it for 10 gp (though I'd more give it attack 8 and costs around 13).
You definitly need ragers. Nothing sais "Madman" like Berserk +3 (or more).
Or think about adding some mindless units (mindless don't need to be undead/lifeless. See Ry'leth Lobo guards).
The Expanded Minds could be Astral Mages and/or units wth a Mind burn attack (I'm haveing something like that in the mod I'm curently designing).
The Magic-Absorber could then be Mages with lot's of random variety. Check the Arcosphale Mystics.
Sadly, starting units with afflictions is not (yet?) modable, else feebleminded units could be interesting, too.
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