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Bug in #selectsite
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September 24th, 2007, 02:28 PM
Edi
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Join Date: Oct 2003
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Re: Bug in #selectsite
It's not a bug even in that sense. Sites can have a maximum of five attributes (gem production, unit recruitment, providing buildings when found, increasing scales etc). That's hardcoded and not going to change. Any additional attributes in a mod section would be ignored, as the first five would be used.
Don't worry about it.
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