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Old September 24th, 2007, 09:13 PM
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Default Re: Infinitech Mod Starting

Quote:
MrToxin said:
QnP - I LOVE the idea of Quasi-Newtonian Propulsion and am stealing it. However, I'm planning on just altering the engine size to change with the tonnage of the ship. If that doesn't work, I'm going with the 1 point per engine, points per move depending on ship size. However, adding 225 engines to a World Ship just to get one point would be needlessly tedious
That scheme is called mQNP. (QNP, implemented using mounts in SE4)

All you really need are scaled engines, 2kt engines that provide 1 speed, 20kt engines that provide 10 speed, 200kt engines that provide 100 speed...
Pick the one that works best for your current design.
Perhaps a single big engine and a cluster of smaller ones depending on your aesthetic tastes.

Quote:
Mount Modifications - Rather than straight and even bonuses to damage and size, the damage increases faster than the size. The biggest mount gets a 7,500% bonus to damage but is only %3,750 bigger. However, it gets a -105 chance to hit. This allows the truly ridiculously huge weapons to be as ridiculously huge and unwieldy as they should be.
Be careful with to-hit modifiers. The additive nature makes it really easy to end up with 99% or 1%.

BTW, if you want it to look better I'd go with NOT using mounts, but have separate components. That way the animations can scale with the size of the weapon and you have more control over the details.

EG: http://imagemodserver.mine.nu/other/...e-o-vision.jpg
You can see some 20mm lasers being used as point defense in the bottom left, 40mm and 60mm lasers going back and forth against ships, and a big blue 100mm artillery laser coming down on the left.
Note: size & power is proportional to caliber squared there.
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