Re: Infinitech Mod Starting
Actually, I do plan on dealing with the constant refitting trap. That's where the idea of passive technology comes in.
The idea is, for example, that researching Projectile Weapons gives you bonuses to all of your Projectile-Type weapons onces they've been upgrades. However, within the damage code is bonuses from researching other technologies.
So, if you loaded your ships up with Slug Cannons, you could research Slug Shells for five levels and get a direct damage bonus to everything that fires Slug Shells. While, aside from that, other technologies give bonuses to range, to-hit chance, and all that fun stuff just by applying research. Should reduce refitting.
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