Quote:
Suicide Junkie said:The values are locked in when the ship is designed/built, and never recalculated.
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Crap. That's right. I had planned on doing the upgrades on the fly with my next mod, but it'd only be registered on re-loads or forced re-calcs.
I wonder if it might be possible to persuade Aaron to add a re-calc script function that could be used in the events script to force SE:V to update stats during turn processing.