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Old September 27th, 2007, 03:01 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Best way to force wight-mage conversion?

DON'T read this post Thursday or Friday this week if your alias is Janlm. Honor system. After the turn hosts, though, its fine.




...

It's nice with a rare Sauromancer (D4S1N1). I don't go out of my way to kill them early, but I am currently sacrificing one (and a shaman) for a delaying action, since I'll get that mage back.

I won't like the loss of swamp survival, but since few, if any, undead have it, he'll make a perfect leader for my wight/skeleton/manikin armies. As a plus, he'll be able to use quite a few more spells during darkness than that 100 precision life drain or skelly spam. I'd love to be able to cast Shadow Blast with 15+ precision (eagle eyes) when the unnatural night falls.

I've only twiceborn one other unit this game, a hero w/o any leadership whatsoever - which means no bodyguards. But she can cast Winged Monkeys and abduct non-mages.

I expect to cast twiceborn occasionally in the future. It opens up a few options both before and after their undead rebirth.

I forgot to mention - 0 encumbrance. A big selling point of wight mages. Short of disease (which will likely be fixed in upcoming patch), they'll also be tougher.
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