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Old September 28th, 2007, 01:04 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Soo... When is the next patch?

> ... [img]/threads/images/Graemlins/Cold.gif[/img]



> Now my new question is.....

> (Question to the devs) (But you can stil answer if you think you know the answer)

> What have you learned from this game?

No idea. That it is fun to work on a game people like, that you stop work when people complain, that JK is less bothered by agitated forumwriters than me, that JK gets too little appreciation, that we are more creative whern we work closer and not like dominions now is done (development has come to a phase where i mostly add stuff according to old concepst and JK fixes old boring issues, nbot veery creative for him), that people doesn't know what is most fun for them, that people doesn't know what is fun for others, that people are incredibly clever at finding powerful strategies, that you can achieve a lot just by doing what you like, that game developments is either creatively hindered by a structured development plan (no fun to do chores in the beginning to make a base for the game as it should appear two years from now) or hindered by unhinged initial creativity and absence of initial structures (dom3 still suffers from some of the developments in dom-ppp), that my ambition has increased by each version for good or bad (why is MA pytium not more bysantine in feel), that my increasing ambition hinders creativity, that we ...

Alot I guess. A lot more I guess. Even more I assume.

> And how will you implement all the positive feedback received from this game into something better or something in a greater scale?

Not at all But all impressions, opinions, great and not so great ideas have probably been internalized by some hidden and hopefully mighty (at least lvl17) part of my mind.

We do not, however start out aiming for a greater scale. Start small and let the organics of creativity work - grow, grOW, GROW ... ping: game finished! Blubb, blubb, flush! Game doesn't stop growing.

> Will this game evolve into something that appeals more to the "average gamer" or will it get even deeper in the sense of having an even richer strategical game play?

If Microsoft buys the rights to the game and makes a quick paced and graphically pleasant RTS I would be most pleased It would be fun to see what they would come up with and how much they would cut away or brutalize

> What worries me is that such a good game, such great, deep and interesting Lore and strategy system be forgotten or left un-polished. As I've said before in my second post in this forum this game could be the UTIMATE game if polished correctly.

Polish is just polish. I have no imminent need to get the game polished. I have recieved plenty of nice feedback and is content with that. I'm not particulary interested in getting rich, nor in getting famous. I'm quite happy with being the creator of a game and a world that a couple of thoudsand likes and some hundred perhaps rates as the best game ever. Of course it would be nice if more people felt the same, but I think I prefer to have a couple of hundred students that thinks I'm a good teacher that has helped them.

I don't think dom3 will be forgotten. I will not forget it
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