Quote:
Kristoffer O said:
> On a game with only 200 fixed items there's a more likely chance the gamer will find the best weapon and armor
On the contrary. WIth generical items there are bound to be better combinationbs that are quite easy to percieve. With premade items you can tweak and give disabilities etc that the generic items will never have if crafted by optimizing players, and in case of random finds, be obviously better than others.
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As much as I love random (you know I do) I have always considered the best in any game decision to be a mix of random with some logical boundaries. If the things that a spear cold be boosted to do is defined, and particular pronouns defined in their effect, and certain adverbs, etc etc then random creation shouldnt be too bad.
I TOTALLY understand the thing about players not knowing what is best for them. Ive admined online worlds and sometimes had to laugh at what players wanted because giving it to them would do totally destroy their fun in the game.