Just an update and apology for the delay. Setting special sites took some learning, and playtesting took longer than I thought because rl has been busy. I will upload the map whenever my roommates stop hogging all the bandwidth - soon.
4 versions:
1. Gates provide connections between faraway lands, but nodes are not special. Nodes are weakly guarded.
2. Gates provide connections between faraway lands, and nodes harm those who stay in them for long. Nodes are weakly guarded.
3. Gates provide connections between faraway lands, nodes harm those who stay in them for long, and each flavor of node allows recruitment of spellcasters with that magic path. Nodes are weakly guarded.
4. Gates provide connections between faraway lands, nodes harm those who stay in them for long, and each flavor of node allows recruitment of spellcasters with that magic path. Nodes have stronger thematic guards than versions 1-3.
This map should hoepfully be fun for SP, but is meant for MP. I'd love to see a MP game start on any of these versions. 2 and 4 makes the most sense to me, but then again, I've never played MP

Still a noob
