Quote:
After many simulations, I was shocked to discover that I could not build anti-ship fighters with armor, rocket pods, sensors, and ECM that could beat my anti-fighter frigate with APBs, point-defense, sensors, ECM, and emissive armor, at equivalent costs. So perhaps I am wrong. But, on the other hand, small rocket pods seem so much better than an equivalent tonnage of capital ship missiles that it is hard for me to feel like they are both balanced relative to each other.
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1. Change the Rocket Pods fighters to Max range strategy and they will perform better against ships. That helps them stay outside Point Defense ranges.
2. Drop armor on Fighter and squeeze shields on it.
3. Bomber load out: Rocket Pod, Shields, Cockpit, Life, Engines.
Try that at Max range against your Anti-Fighter Frigates.