Quote:
Kristoffer O said:
They doesn't have the tactical, strategical or practical sense to order their fellows to do stuff in an orderly fashion. Works much like headmasters at schools, CEO's and other bosses. Most can make the organization around, but some are quite lousy at getting people work as a unit with a common goal.
In game terms they might just panic and shout 'fire', instead of telling their subordinates to 'fire at their incoming knights'.
Seems reasonable to me. Most mages have low leadershgip values to represent that they are unused to giving order during stressful situations such as battles.
Edit: Hmm, this was an answer to a post some pages back about lousy commanders. Didnt realize there was so many posts after that one.
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This is reply to my question because I could not figure out the logic of your statement where you considered limiting the commands of weak leaders. Your answer clears that up now.
We were talking about two different types of commanders. I was thinking "weak commanders" meant the military type with leadership 40 to 120, with one map movement, nothing special in hit points, armor etc, which aren't even good ferry captains. You were talking about mages and others with low unit leadership, around 10 or so as an example.
There are about 2 gazillion posts in between our exchanges so this probably will get hidden in the fog of forum.