Quote:
Velusion said:
Its wholly subjective as to what "breaks" the game or not. If (and yes, I know it's extremely unlikely) the bogus trick were to cause me to lose a very important battle(s) in a game I spent hours on - then yea I would say it breaks the game.
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It doesn't matter what they intended, however it does matter what they say is acceptable because I'd rather THEY determine what is "game-breaking" rather than player "X" who might have a vested interest.
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By all means, play with whatever house rules you want - no Arcane Nexus, no tartarians, no clams, whatever you think makes the game more fun, I just think it's not only silly but unenforceable to ban "exploits". I listed over a dozen tricks that could arguably be called exploits above, and I'm sure somebody more clever than me could come up with dozens more. I think a trick which causes you to loose a couple important battles is not a good measure of something which breaks the game, it's a measure of someone who's using an effective strategy.
I guess my question is, why does this specific thing warrant special attention? As QM asserts, and I agree its not easy to use, and not game breaking. Compare it to other things in the game which give you a significant advantage...would you rather capture bogus and steal his script or
keep the FotA up
be the only one who can forge artifacts for several turns
get a 60% reduction blood magic site
find a province with enchantresses early on
etc.
Bogus (if you happen to be in a position to take advantage of him) doesn't even come close.