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Reverend Zombie said:
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sum1lost said:
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Reverend Zombie said:
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sum1lost said:
When the developers say that MoD is an exploit, thats a sign that saying it is acceptable is so much nonsense.
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But what about archer decoys?
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What about archer decoys? Why would archer decoys being exploits have anything to do with Ks post? If the devs ruled it a bug/exploit, its pretty obvious it is. I'm not sure why you felt it necessary to ask the question, to be honest.
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It's a counter to your argument. Devs think it's an exploit (see below), but everyone accepts it.
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Not really. Its only a counter if I accept it as a legitimate strategy.
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That said, it would be nice if a link could be posted to the ruling on the matter, since I may have missed the post where the devs ruled it an exploit.
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From earlier in this thread:
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Ironhawk said:
...I know players who have even quit dominions over the archer decoy exploit. I'm surprised to hear that you dont think it is one.
As for a thread about it, I don't have one handy no. It was discussed (along with several other tactics commonly used in MP play) during the beta. And IIRC the "small squads morale rule" was put in to try and address it. Tho I think the most popular option to address it was Fire Closest/Fire Largest. Unfortunately, that wasnt accepted.
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I saw that quote, but Ironhawk isn't a dev. While I see no reason to mistrust him, I'd like to see what the devs said on that actual ruling myself, if it is possible. Especially since it is in the strategy manual, so perhaps the descion was made to make it less effective and incorporate it into the game.