Re: Map Preview: The Eight Gates
on any of the guarded versions I think the guards should be much more powerful (large), as they'll be starving/diseased and die off. Possibly have some devil producers on the fire and blood nodes so it gets bigger the longer you wait (plus they'll be dying off slowly over time as well). Anything else produce units without a dom effect for the AI? I like the idea of guards growing larger the longer you leave them.
Possibly add a couple thematic items as well, fire items for fire node, ice items for ice node, etc
Ball's random is great for creating provinces with specific units/items quickly.
So far, I've only played mostly on the far right side and top of the map. Seems there are "dead" zones where there aren't a lot of node pathways...might make good start locations although I haven't quite identified how many there are.
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