Re: Lanka pretender design/strategy
I'm with thejeff here, based on observations from a recent MP game.
Having done a bit of testing (albeit with sub-optimal strategies, and on a small scale), there's only a small difference between say F4W9N6 and W9N9. Both seem to fall over when hugely outnumbered by barbarians and sometimes cavalry.
Has anyone tried a strategy using Blood as a secondary economy and using hordes of Kala-Mukhas generated using multiple castles? It'd need a huge income though.
Also, I have worries about reliance on the demon troops against other players. Falling Fires could really ruin your day.
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