Re: Remove all spells mod?
Dr. P,
Thanks for the suggestion. I had forgotten spells could be invoked by number, not just name. After tweaking the code, I was able to get the result I wanted using gawk. Thanks for the great suggestion and the base code for the loop!
Attached is the final product with a banner to remind the player that the mod is active. This should be a useful module for players who wish to use it as a base for complete overhauls of the spell system.
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BLAH BLAH BLAH BLAH NEXT TURN.
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