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Old October 10th, 2007, 02:03 AM
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Default Re: Where does all the excess Resource go?

Quote:
Autochthon said:

Hence, mages, mercs and hydras don't require much Resource because the time and expertise used in their raising are not directly applied to their construction.
Yes, this is how I always thought it worked story-wise, and it makes sense ingame-wise, too. A turn takes a MONTH. This game's supposed to take place in a fantasy world with pretty much medieval (and below) technology. People aren't magically grown in cloning vats - they take years to grow up, train to become great (or even bad) commanders, mages, priests and whatnot, just like you don't just pop out of your mom's loins and turn into an engineer in a month in real life. Or why would the old guys be old when you recruit them? Why would ages differ at all?

Because you're recruiting people who were already "around" last turn, the last n+1 turns, they just weren't working for your military directly (as such you can assume your mages/priests already had their robes - while military commanders weren't training their phat military skillz in full armor, or at least armor they owned). You pay them good money to get them join your army and quit their day jobs at your temples, laboratories, academies and so forth. Dominions just isn't an economic simulation, but a war-strategy game, so it doesn't count everything related to the economy. Kind of like how you wouldn't expect Command & Conquer's troop values to count in the feelings of the people towards your cause, the current currency rates in the game world or anything like that. ;p
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