Re: Conceptual Balance Mod (and summary file) 1.
Those two are the only changes that break things between 3.08 and 3.10 in mods (unless someone has made the mistake of editing certain void monsters and the retiarius by their monster names instead of number). The biggest problem with the whole armor and spell issues is that they are not selectable by ID number as they properly should be. Well, spells are, afaik, but there is no spell DB yet. If you could select and assign armor by ID number (like you can do with weapons) instead of having to use the names, there would be no problems at all with those.
People have at various points *****ed about various typos, spelling errors and other such things in the game (I'm not the only one who has noticed such things), so once they were being looked at in a coherent fashion, it made no sense at all not to harmonize all spellings across the board. I have to shoulder a fair portion of the blame and I apologize for the inconvenience, but I do not regret those changes coming about.
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