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Old October 13th, 2007, 04:43 AM
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Default Re: Bug Thread: Discussion

Roundup of various bugs that have not been gathered up along the way:
  • SYS Resolution 1920x1200 The 1900x1200 resolution does not work correctly. Discussion threads are here and here
  • SYS Mac patch 3.09/3.10 Mac Patch is apparently v3.09, not 3.10
  • SYS File time stamps File time stamps are updated on the server in MP games even when the player elects to Quit Without Saving
  • EVT Amber Clan event monster nmbr Event that gives an Amber Clan Mage to UW player should give monster 575, not 1417
  • MOD Armor Assignment to Creatures Armor can be selected for modding by armor number but cannot be assigned to units by armor number, the name must be used. This breaks mods if there are ever changes to armor names and makes it impossible to assign various armors of the same name (e.g. Centaur Barding) because the game always picks the first one. Weapons can be assigned by number, so armor should as well.
  • MOD Sprite Limits v3.10 Discussion Patch 3.10 breaks games with several modded nations due to sprite limits being stretched. Bug Thread Post
  • NAME Ultan, Ultan The Great Fixing did not affect name lists, so MAn/Eriu/Tuatha name list still has one entry as "Ultan, Ultan" instead of just "Ultan"
  • BHV Y-key Eye of God Still not as blind as it should be, details provided earlier by PM
  • BHV Unable to get new prophet This behavior may happen if a prophet dies of disease, player is unable to assign new prophet even after 20 or more turns. Possibly related to the late winter disease bug (units lose 1 hp to disease, then an extra HP, which also permanently kills immortal units in friendly dominion if it happens). Discussion thread and uploaded files here
  • BHV Golems & Turn 50 Rout Golems do not run away from the battlefield after a Turn 50 rout ends the battle. They die immediately instead. Bug or WAD?
  • BHV Pretender Creation Reported in detail earlier by PM, Dom3 behaves very strangely if a pre-created pretender is selected for loading, deleted and a new pretender created from the default form suggestion. Results can look like this.
  • BHV AI Bodyguards AI sometimes assigns far too many units as bodyguards, such as entire stacks of 20 or more that would be much more effective directly in battle.
  • SPELL Stygian Paths still broken, cannot be used at all or causes strange behavior and kills all units being transported.
  • SPELL Internal Alchemy Increases age by 15 years instead of decreasing it

The Permanently dead prophet has been added to the Vanishing Scales & Immortality section since it seems t a a casual glance to be related.
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