Re: Ship Capture Thoughts
It's fairly simple to balance this by increasing the size of the component and/or increasing the firing recharge time. You can 'rationalize' this any way you please. Large 'capacitors' needed to power the weapon, for example.
But I haven't had the chance to use it in-game yet. Isn't it supposed to be doing damage somewhere? It isn't just a nullifier from the description. I thought it would send the damage of the shields at the ship, but maybe it selectively 'burns out' the shield generator?
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