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Old October 14th, 2007, 11:57 PM
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WonderLlama WonderLlama is offline
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Default Re: Mongoose - MA game for new/newish players

Don't worry about offending me. You certainly didn't say anything near as bad as Ermor did. I thought you were saying that what I did was legitimately not ok. Role playing makes learning the game and learning the rules of diplomacy a lot more confusing.

Mind hunt I understand and am ok with. I understand the theory of how to counter it. I just wasn't expecting to have to deal with it at the moment. And I sort of thought the newbie game rules meant treaties were more likely to be followed. But I understand what to expect from it, so I'm not panicking over it.

Blood magic is a different story; I have no idea what to expect from it. All I know is that people say it gets crazy powerful late game, and you have to deal with it early. And that it just dealt with two allies with ease.

Now back in the game, I am of course upset about the NAP. I'm also interested that my allies had an NAP that I didn't know about. I definitely still have tricks up my sleeves. Those seraphs were just a very expensive experiment. The trouble is, I've just seen two allies wounded extremely badly, and I haven't even seen the force that did it yet. If I can't even protect my allies, then what good am I? I am having an existential crisis.
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