Re: Looking for SC pointers
I'd say reinvigoration (or life drain) was a lot more important than luck on anything without 0-enc actually. Especially since luck doesn't protect against mind hunting for some reason from the looks of it. It is really handy to have though, and available from a lot of different items/spells.
Basically just worry about keeping your SC alive with equipment and worry about how well it kills stuff later. Fire brands give you elemental resist as well as an AE attack, so they're good dual purpose weapons. Just watch out for skel-spam nations, against them you'll want more offensive punch to get through the chaff screens. 50 turns of killing stuff is a long time, and if your SC can stick in it for the long haul all that happens after that is running away (unless he's entangled or paralyzed, that can be a problem) so you won't lose much.
And never let your fatigue go over about 50, it will make you die.
|