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Humakty said:
It wouldn't have been so difficult to implement in Civ 4, but I guess the commercials (I could have been one of them....) said : Oh no ! Let us sell some expansion packs to satisfy their envy of variety.
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No. They did so mostly because no ai has ever been able to handle hand tailored units correctly. SMAC and MoO are good examples I believe. Read what Soren Johnson wrote, you should see it was a thought out design decision, not a marketting one.
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If EA or Firaxis bought Dom license, they would give us 3-6 nations for the same price, the rest coming up in those darn expansions.( maybe with nicer graphics, but when I want to see a nice tree, I go in the forest...)
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Yeah, there were 3-6 civs in civ4 out of the box???? Come on.
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As for the mods, almost none is ready yet, I guess making 3D mods is really time consuming. (The only one not beta is about WW2...)(talking civ 4 mods)(issuing an extension (payable) every six months doesn't help modding either)
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The only one not in beta? You aren't talking about Fall from Heaven II? Ever tried it? Please do. Call it a beta if you like, it's got more functionality than any mode made for any game I ever saw, and is very stable. Dismiss FfH and FfH II if you like, but then look at mods like Sevomod, Rhye's and Fall... Plus there are other small mods, almost like tools (map scripts for instance), and mods which got included into the game (like the score graph).
I agree that 3D makes modding longer, but there are mods out there, including Blue Marble whose only effect is to change the terrain (so purely 3D cosmetics).
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Another thing I hate in civ 3&4 are the national units : I find it racist and straightforward. Like if the destiny of humanity was written forever by some mad old Norns : It seems like you don't have to make any effort to have top elite troops. (did you know german engineers naturally known how to build a super tank ?)
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It's not like it was an option you couldn't turn off. You can. Sure, I don't like it much either, but you can play without.