Re: 1.10
Yes, I think I agree in some ways with the criticism of Fighter "Rocket Pods"! Perhaps you could experiment with a much lower ordnance storage for them (say, each pod weapon item contains one or two shots, and ordnance storages must be added for more than that), and see how that balances?
One or two shots (default) would also be more in keeping with the kind of ammo amounts normally seen in sci-fi of this nature, which, in the case of fighters, seem to derive from modern jet combat craft and their Air-to-Air missiles, which function by external hardpoints and so leave relatively little room for "extra shots."
I do not know if this is a function of the mod's AI/strategy settings, but after my ships that are defending a warp point have killed their target (having come through the warp-point), regardless of their levels of supplies, ordnance, or level of damage, they all immediately face away from the warp point and begin flying away from it, towards the "retreat" area of the screen. I have to select them all very fast and tell them to stay put, or else they would be too far spaced away to blast what comes through the warp-point next!
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