Re: A Cunning Plan: Trample
Humatky's got a point, but before the use of the stirrup, cavalry were pretty much a skirmishing force, which brings us back to the fact that Dom3 lacks skirmishing orders.
It might be a good idea to have dual-mode units that mount on the go and then dismount to fight, like dragoons. The horses are easier to come by that way. I believe the Vikings used this method quite a bit, and there was a midieval infantryman that did this too (a "hobbelar" I think.)
Another interesting point BigandScary makes is the fact that maneuvering on ancient battlefields depended a great deal in subtle undulations in the ground. These "minor" features will totally screw with Phalanx formations and Chariot charges.
The dressing of a Phalanx ranks gets messed up if they move too fast, and the chariots can't get up to speed due to their bouncing around.
Unfortunately, there isn't a feature in Dom3 where Province attributes affect battlefield terrain, which in turn modifies combat.
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