Okay, after reading Jurri's post I have finalized stuff!  I agree with him that the Invisible Swarm games have always been fast, brutal, early game action.  So it will continue to be like that.
I sort of dislike the look of the Lonely Mermaid map, but it is a wraparound, and of roughly the correct size, so we will use it.  It's 120 provinces, 12 per player.  That may be a little small for some people's preference, and considering that we have a couple of relative MP newbies, there will be another house rule:
No intentional hostilities for the first 10 turns of the game!  The previous Prokrantor's influence is still felt for a short while, enough to give everyone a chance in the early game.  At the time of the Awakening, however, you had better prepare for war!
I also hope that using the scales and gods mod will help to mute somewhat the extreme bless strategies.  But, it does seem pretty clear that this type of game favors a bless strat.
As far as scoregraphs, they will  be off, but I will try to figure out the scoredump thing and give a report every 10-15 turns.  So, before the hostilities can begin, there will be a report on the relative strengths of everyone.
How does this all sound to everyone?
 
Lonely Mermaid
Edit: Oh, also we will need the Quickfix mod because we have MA Tien Chi.  I hope all these mods are compatible, I'll have to do a test game before we start.
 
Quickfix mod