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				 Re: Incentives to patch the game? 
 Edi:
 I don't know the difference between meant and mean... :S I should look into it.
 
 To answer all of your questions about my other post:
 
 "Ouf... all those lines simply because I had the feeling to be crush by a "protecting community mold" about a manual not implemented in the game. "
 
 For a newcomer (even if I lurk since June at job downtime), it could be a bit harsh to be welcome with a look into your manuals statement.  And my question cannot be answer with that, because the 3.00 version don't come with commanders icon on strat map and my manual is a 3.00 version. I don't think that the manuals got a lot of updated even with all the change since 3.00 to 3.10.
 
 And at that starting "feeling", I had expand a lot about those on the "protective mold" bring with the dependency of the manual to play the game.
 
 While a big manual is always nice to have (a lot of game simply sell their strategic guide separately), it should not be a must to play a game.  (even to counter piracy because, a dependency to play a game with a manual affect all your potential users)
 
 It was completely a IMHO post about some incoherence of a community.  While I express them, feel free to show me other way to view it, like you had done.
 
 All in all, I don't have bad feeling toward it, since I had express myself and I have not been flame by those different point of view.
 
 Dominions is by far the best Fantasy War Game on the market.   But IMHO, it got a lot of flaw that could be addressed to be a better and perfect game that could sell millions of copy.
 (control panel for spells that we don't want to be cast by our mages is a really nice features... a lot have been suggest on that forum to bring Dominion to a greater game)
 
 Even if it is not for the money, the desire to expand a successful implementation of a fantasy war game to bring more people into it.
 
 Jourdelune
 
			
			
			
			
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