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Jourdelune said:
In Fantasy General, in battle, you could "possess" unit to do battle!
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That post made me chuckle. Your main interest is probably to give some feedback to improve the game, but you have no idea how much work there is involved to get something like that. Remember that this is, programming-wise, a one man show. Most of the current users would probably not like something like that (which is kinda pointless in a turn-based game, anyway, it's just some gimmick) or even it won't work on their low-end systems, and people that are not users yet still wouldn't care at all. To me, a feature like that has never been real successful, or let's say: useful, in a game. First that comes to mind is Dungeon Keeper. I have recently seen some game where this seems moderately useful, a game which started as some FPS TeamArena clone and then had a RTS game added on top of it ("Commander Mode"). If you want a game like that, I suggest you should try playing it. But the FPS/RTS genre mix always seems lacking to me. Concentrate on your strength instead of producing an undefinable soup.