Quote:
Parasite said:
One of the hardest things for the AI to do is change tactics. For example if it meets a race of Missilers, have it start producing ships heavy in AntiMissiles. That is the line that humans can exploit and win.
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That should be possible, but the problem is that if the AI is predictable in that route as well, it can again be exploited by a clever human player.
The problem with making really good AI is programming it. It takes a great deal of time and can slow your computer to a crawl if you make it too complex.