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OmikronWarrior said:
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KissBlade said:
Change Air 9 from Shock Resistance to Precision buff, like +4 or something. Air 9 is so niche but a precision buff would really be interesting I think for sacred mages and things like ancestral vessels =).
Death 9 to a fear weapon or a fear aura instead of it's current form.
Blood 9 to something else besides it's current crappy version.
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Keep in mind that blesses aren't suppose to be perfectly balanced, so long as the magic path is balanced accross the board. I think it comes as no surprise that the two most powerful magics for endgame, blood and astral, are also considered the weakest blesses.
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I already know this but it doesn't work that way even if it's intended for practice. Nature is tremendously good in both bless and magic form. So is Astral. Twist of Fate is nothing to laugh at, especially if you've ever played against s9 vestals. Meanwhile Air 9 completely SUCKS and taking 9 bolts of it is just going to get you one mean orb lightning thrower. HEck if it came down to it, I'd rather have a pretender that could cast flames from the sky or Maelstrom than Gale Gate.