Hmm, well...
For an alternate Wind bless, might I recommend an increase in Action Points?
There aren't too many sacred missile troops, and Air Mages get +Precision from Air magic anyhow. This give melee troops a decent buff that stays w/in the character of Air magic w/out intruding w/other Path blesses.
I did also think that Death bless w/out Fear kinda sucked, but then again, that may be a bit imba. Another idea would be to automatically raise the unit as Undead if killed in battle? Or perhaps give Sacred Units Life Drain attacks?
As for an alternate Blood bless, perhaps a minor life drain ability? Or give Blood the Berserk ability (aka Frenzy) and give Nature poison weapons?
As for Awe, i'd leave that for a Astral bless, since most creatures w/Awe tend to be Astrally summoned (i.e., use Astral Gems).
Some ideas for ya

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