Re: Big Game-Rule Clarification
Yup, I went with an awake wyrm to defend against early attacks. I only encountered Arco's Grand Elepantarch and its troop of war elephants, and he is very very tough to take out. Without umbrals it would be impossible I think.
To go with the theme of the other Epic Heroes, Agartha's obsidian statue should be able to function as a thug at the start, which he currently can't. He also can not summon any units, unlike most of the other epic heroes.
The Obsidian Medium wasn't designed to be a thug at all: 0 leadership, move of 3/6, precision of 5, attack only of 10, and never heals.
He does have Fear though, perhaps adding Awe and higher Fear levels would toughen him up without changing the theme of this unit. A stronger unique weapon would certainly help.
Or you can go the other way, and make him able to summon ghostly researchers. These are the ghosts of ancient agarthans ages past, reawakened to tell their story.
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