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Old October 23rd, 2007, 01:24 PM

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Default Re: Just a few more turns...

One last note, I am asking IndyPendant to quit with the personal attacks. You obviously play the game differently than I do. Given the situation I was in, I made the move that would help me the most. If you had not moved your army next to my forces on the border with Oceania and myself, I would have attacked Oceania instead. It was in my best interests to attack Oceania at that time, if you were in it with me. Given everything that was happening, I was not sure of that fact.

I do not believe in letting NAPs get in the way of good play. I honor NAPs whenever I can, but I do not make myself a slave to them. Being a slave to an NAP is really sloppy play, in my opinion. In Dagur, for example, Pythium gave notice that he was going to attack me. The 3 turn warning gave me enough time to get my forces back, and I did bloody his nose a bit before the game ended. Yes, he still would have won (he was by far the largest player in that game), but he could have knocked me out in one swift blow if he had just attacked. I knew it was coming, and I would not have been offended or anything, that is part of the game. Eventually, everyone is going to attack everyone else. I am actually really shocked at how this game's community views NAPs as sacrosanct. Losing the game because you need to give someone notice prior to an attack is ludicrous. You can minimize the in game damage by effective negotiation with the other players. Additionally, in any game with a diplomatic side of the equation, someone is going to get stabbed. You don't make a habit of doing it, you live by 99% of your agreements, but if the stab is crucial to the outcome of the game, you do it. C'tis and I had an NAP that lasted the entire game, to both of our benefit. Oceania and I (in going back through our messages) were allied and worked together the entire game, with out any thing more official than "let's keep working together as we are." The big decision in this game is that the "Eastern Alliance" of C'tis, T'ien Ch'i, and Oceania did hold together until the end game. The player who profited the most from this was Oceania by virtue of his position, and his ability to maximize it.
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