Re: Some gameplay questions and a couple not
I'll answer the ones I can
1) No and no. Strike elements and other air units are as effective as you make them. As for being the least cost effective units in the game, when they range in price from 70-400 credits, there's a lot of variance in there to say that. If you point them randomly, then yes, they might be useless, but especially if you're playing against the AI its easy to learn where their marshaling points will generally be and strike there, even with "blind" bombers.
2) Yes, but only with your off-map artillery. Counter-battery fire is based on additional rules I can't remember specifically right now, and is noted when it happens.
3) What were the other factors? Type of aircraft (its speed and EW values), range, visibility of the AAA units and general visibility on the map, other obstacles if any? There are a lot of factors that affect engagements.
7) Probably not and yes. Regardless they are generally unrealistic outside of specific scenarios.
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