Quote:
Arralen said:
Do it with all .. what .. 1234 mages in the game.
Including summons, indies and heros. Oh, wait - does the game engine take that many modding commands?
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Who said that that yuo'd have to mod ALL mages? If you intend to play a EA game with 8 nations for example, just preselect who those 8 nations will be and mod their mages + some common indies. (Tribe Shamans, Lizard Shamans, Druids). If he finds any independent mages from magic siten, he can just alter the .dm file to include those too and continue the game.
It's not the best solution, but the only one I can see at the moment.
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