Thread: New icon series
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Old October 25th, 2007, 02:14 AM
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Default Re: New icon series

Quote:
Suhiir said:The COIN version I give 1/2 the Hellfire/TOW loadout (4 missiles instead of 8) and 19-shot rocket pods instead of 9's. The early versions often have a lower Vision rating too (since they had no built-in system and wore wore NVG's).
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You need to keep in mind doctrine too. Strange as it may sound the main anti-tank weapons of the USMC are fixed wing and helo's. We don't have enough tanks to play Tank Wars. USMC tanks are primarily infantry support. Sure, if they're handy we'll send them after other tanks, but given how few of them we have we don't assume they'll be available. Thus unless we know damn good and well there is no armor around no AH-1 would leave the ground without a few ATGM's.
Thanks for the doctrine info. Now this raises the question (again...) of how you handle attack and COIN classes prior to ATGM service.
Since you're up to picklists, I'd personally tend to replace the standard AT helo and plane sets with COIN-only (no or few AT weapons) only when facing vehicle-less opponents, think Viet-Cong, Somalia, Iraq from 2004 onwards, to quote a few real-world examples. Keep in mind that both helo classes wouldn't cohabit in the same battle unless you (player or scenarist) really want them to.
Quote:
BB Hellfire's would be nice, that stats did you give them?
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Yeah I looked at the Hellfire's a bit last night, decided to go with the 'A' and 'K' variants. The double warhead on the 'K' will help a lot I'm sure. Outta curiosity I noticed the 'A' variant had the same accuracy as the TOW's and the 'B' in the default OOB was only 7% better, what sort of accuracy did you give them?
Code:
Model       Name                Acc.  WHS  HEATP  MinRange MaxRange IOC
AGM-114A Hellfire 94 8 100 25 160 86
AGM-114K Hellfire-II 95 9 100 ??? 180 94
AGM-114L Hellfire-Longbow 100 9 100 ??? 180 2005

These are the ones I use for obat012, precluding any non-HEAT variant which I haven't started on yet.
HE-Frag stats should be easy, look at howitzer stats of same WHS.
FAE is a bit hazy, depending on what you consider a penetration. HEK should be higher than for Frags, but not too much, maybe divide WHS by 3 to reduce off-hex splash damage.
APHE (blast-frag) should get HE-Frag HEK levels, HEAT penetration divided by ~3 and HE penetration to your liking, but low (preferably shrapnel level).
All that is wild guess from end to end, since I haven't tested it yet.
Quote:
The AAM's on the AH-1 are mounted on the ends of the stubby weapon mount wings, nothing else can be mounted there. It's more a matter of do they feel the need to carry them. I suppose there might be some weight trade-off so they'd carry less other weapons, but I never seen (or looked for) any indication of this.
Fair enough. As I said, when it doesn't intrude on other weapons (like it does on the Tiger which I've always done with alternate rocket loadouts), it is more a matter of weapon slots and unit cost.
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