Re: Conceptual Balance Mod (and summary file) 1.
Just looked over TC's national summons. It's hard to figure the balance of these somtimes, but they're such cool units (national summons generally) that encouraging their usage can't really be a bad thing.
TIENCHI EA
Celestial Servant - DUAL PATH - 1 / 3 - It isn't too bad a summon, though it's hard to use these guys in combat - as meatshields they have low prot and as fighters they only have one attack at size 5 and that's at att 8. They are sacred however. I'd like to see them at 3 / 8 so they can be used in some sort of bless strat, and either the rake weapon set to att 0 def 0 or the servant bumped to att 10 def 10 instead of 9-9; they are supposed to be bad fighters, but 10 10 with a -1 -1 weapon is already bad.
Heavenly Rivers - DUAL PATH - 3 / 12 - Another sacred heavy infantry type. Unlike servants, these guys know how to fight and have berserk 4. They're also amphibious. After brief conversation with QM, the cost is probably fine, due to high prot + berserk 4.
Ambush of Tigers - 7 / 10 - Another animal summon, same level as the rest. Tigers have two attacks which makes them more powerful offensively than most. I suggest 6 / 4, keep at same research level.
Celestial Hounds - DUAL PATH - 2 / 5 - Oh I do love these little fellas. If people aren't using them then a slight discount to 2 / 4 or 2 / 3 wouldn't go amiss.
Heavenly Fires - DUAL PATH - 3 / 10 - Another fun flying sacred celestial summon. These guys throw fire around, but it doesn't seem hugely effective. I suggest changing their "Flaming Wheel" #321 weapon to #nratt 2 #dmg 3 to make them better at range and maybe discounting to 3 / 7 or 8.
Call Celestial Soldiers - DUAL PATH - 5 / 15 - These guys are sacred and have some nasty power on them, though they are at a relatively high research level. They seem pretty damn solid to me, though at size 4 I'd like to see them sporting a hoof attack to go along with their glaive. They are giant horsemen after all. If cost was cut to 5 / 10 they would be a very attractive higher level summon, maybe that's too much though.
Contact Huli Jing - DUAL PATH - 1 / 30 - A nice summon which offers more magic, but it's hard to get above 2 in W, S or A. Guaranteed N3 though. I'd rather they were 1 / 25 or so to encourage their usage.
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