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Old October 25th, 2007, 12:50 PM

Wikd Thots Wikd Thots is offline
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Default Re: AI nation skills

Quote:
Zeldor said:
Wikd Thots:

Point 1 would be really easy to implement. At least scales.

Pint 3 is indeed very complicated, but it should be like that Human plays every nation in different way and so should AI. I should have gone to cognitive science so I could help with that...
That's true of point one also. It would still end up having to be a list of every nation and the scales it would take. Plus I can come up with 2 or 3 standard scales for every nation depending on how its played. If you think that there is a set of scales that will work without doing an "IF" for each nation then let us know what is it.

But if they did do an if for each nation then it wouldn't matter much since the lag of thinking would only be at the creation of the game. Not as bad as trying to do it for in-game thinking like buying reasonable troops.
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