Re: Mod: Even Weirder Worlds *** Now 1.01
In 1.00, I was using a pirate corvette, the Photosynthesis, and had two weapons -- I believe, the hydra missile launcher and the euachilid spike (the Cambrian rear-firing weapon).
When we decided to attack some Muktian fighters, those weapons didn't fire at all. What gives?
Also:
What with the Corrupted Tan Ru, the Yellow Kawangi ship doesn't seem all that intimidating in actual combat, but it can fly around blowing up stars on the main map. I think it'd be cool if it (and possibly the Prometheus station) were boosted, so as to make for more interesting battles, and to preserve their status as the ultimate threats in-game.
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