View Single Post
  #67  
Old October 26th, 2007, 02:55 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Conceptual Balance Mod (and summary file) 1.


ABYSIA EA


Summon Spectral Infantry - 5 / 5 - RL2, D1F1 - The Abysians lack recruitable mages to actually cast this and on top of it being difficult to use, the units aren't exactly hot stuff, only slightly better than shades. I suggest a major discount to 5 / 1 just to reward people who can cast the things.


Contact Scorpion Man - 1 / 12 - RL8, E1F1 - Again, the Abysians don't have mages that can cast this, though it does come late in the game. Actually that's the big problem with it - it's an interesting and powerful unit, but it's research level 8 damnit. If at all possible I'd like to see this dropped a couple of research levels and made 1 / 10. It seems really out of place at RL8. I appreciate that other nations have this spell and can actually cast it, so I could be wrong :]



CAELUM EA

Summon Yazatas - 6 / 18 - RL5, 2S - You already changed this a LOT in the last cbm, altering the unit, lowering the cost and making the spell RL1. So I'll leave them to you,.. though it might be thematically a bit funny I still think that both this summon and Amesha Spenta should require Air not astral, making them castable primarily by EA Caelum, since they are closest to the the celestial sphere. I suggest making them RL1 as you already have, but having them cost A3 - usable out of the box mainly by EA Caelum, but also by the other two eras.


Call Amesha Spenta - 1 / 60 - RL8, S5 - Reminds me of the Tlaloques. Again, I think they should be an air spell, A5 - one reason is to give air some actual cool summons, the other reason being that Caelum, particularly EA Caelum, don't get astral mages. Thematically EA Caelum would probably be most likely to summon these guys, you'd think. So I suggest A5 at 1 / 60.
Reply With Quote