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Old October 26th, 2007, 01:50 PM
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Default Re: AI nation skills

Quote:
Wikd Thots said:

ALSO there is the SemiRandom project. It lets us all design gods, scales, equipment choices for the AI to start with. And it will randomly pick from those files when it starts a game. If more people did AI design files for it then it would have a bigger pool to choose from but still all be sensible choices. That is probably easier to go with than trying to get the game code rewritten
I will help get this ball rolling. I will have a minimum of 10 AI pretenders by Nov. 1st. If everyone chips in 5 to 10, there should be a substantial number of pretenders available.

Now I need some guidelines:
1. Should they be generic or nation specific pretenders?
2. Do you stay within the game points limitations or is a lttle cheating acceptable? (IE, if another 10 points or so are required to give an additional level 4 bless, will that be considered acceptable.
3. What format is required for the submissions? I would think a text format that works with map editting would be good, because it allows flexability. But I have 3 different editors that work on map edit and while all 3 are compatable with the game, I do not if they would be mutually compatable with some central compiler.
4. Where do I send them? (I am not computer knwledgeable enough to serve that role.)
5. Any other guidelines or suggestions?
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