Quote:
HJFudge said:
Thanks for the tips guys! Im gonna try a Victory Point game today I think and mess around with spells and such. Is it better to have a Pretender that has the same magic paths as your national spell casters, or different? Like, is there bonuses to having similar magic paths?
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Better to have a pretender with different magic paths so you can dip your fingers into other spells which would otherwise be unaccessible.
4 within one magic path gives your sacred units a small blessing bonus.