Re: Balance Mod Updates
I had some strange AI behaviour with 1.10 - did you with the diplomacy files?
First AI to surrender to me was a minor nation around turn 80.
Wasn't that strange, though - they were at war with me and an even bigger AI on another front, I had already an outpost in their (home) system and shot down their last FF. To surrender was a logical decision, as the outcome was inevitable.
But now, on turn 102, the Jraener surrendered to me - but we weren't at war with each other, and never have been. I was rated 6th and they 7th (of 18 players). They had in fact more system colonized then me, and vastly more research, I suppose due to an advantageous research-sharing treaty with one of the 2 Ueber-AI (which had a very good start it seems).
While this is a interesting alternative to the usual 4X-game-genocide, I think they shouldn't surrender that easily. Treaties, yes, alliances, sure, but surrender should require at least a state of war with at least one player of better rating?! They were at war with 8th (my neighbour, whom I have trade treaty with), 11th and 14th rated player and AFAIK weren't in any danger!?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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